Metaballs using Marching Squares in Unity (Part I)
Metaballs using Marching Squares in Unity (Part I)
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By Arindam Bose with 1 Comments

MathJax.Hub.Config({tex2jax: {inlineMath: [['′,′'], ['\\(','\\)']]}}); Keeping on the trend on simulating interesting things in Unity, this time I'm trying to get Metaballs working in Unity using the Marching Squares Algoritthm, SPOILER ALERT: This is how the final result looks like. This "lava-lamp" like effect can be a achieved by using the Marching Squares algorithm to procedurally generate a Mesh